Tuesday, 3 June 2008

materials

wood plus type and icon

Map


White blocks represent the buildings and enclosures.
Green represents the foliage, grass and other parts of the zoo.
Grey represents usable walkways and pathways.
The whole map has been simplified but not to the extent where information is lost.

Cross roads and over head signage

Flow point


Booklet continued

Audio Spotlight better explained

Children's Booklet




Pages for pictures, rubbings etc

Flow points


Signage for animals and toilets




The signage for the animals/toilets will jut out from the wall, the sides will also bear the symbol so they can be viewed from all angles easily. The location they are in will also be displayed so that they know what part of the map they are in.

Wednesday, 14 May 2008

TOILET SIGNS


found these thought they were cool

Thursday, 8 May 2008



have been trying to create raised features to add to the map....what do you think of these? how do you think we should move forward with this map?? I have thought about having a flat map with just this part of the symbols raised up, or do we want a lil bit of each raised, or some form of wall holding the symbols instead?

Monday, 5 May 2008

Animal Icons


Here's what me and filipe were thinking of, but maybe with a style more like Alanas icons. But i think the idea of sizing the animals and placing them in places they could be, (e.g spiders on the top of the box upside down, birds in the middle flying) really adds something to the icons and makes them more fun for the children.

Sunday, 4 May 2008

MAP

love the map, we need to sort out a typeface and also a little mock up of some of the wayfinding for thurs?

This is the progress of the map so far...all suggestions welcome. I was thinking of adding the symbols to the grey areas which represent the enclosures and main buildings. I tried a version without grass and a few coloured versions but I feel so far the main image works best...any ideas?


wow those symbols look great, maybe even in the style of those odd signs you have found, the lighting around those would look great. Even text simply cut out of a sheet with writing cut out would look great with some back lighting. Maybe a metal sheet would work just as well as concrete but in a more modern slant? i'll try to add an example of what I mean...

Saturday, 3 May 2008

Relevant?

I saw this, and remembered what the lady from the Science museum said about having 2 materials touching, and how it's best to have them slightly raised with a shadow.

Just thought this could be really nice for parts where embossing/debossing isn't possible.

Not sure what they mean though.



People buy luggage?

Some relevant links




Idea

I think Alanas icons look really good! Much better than what i was working on anyway!\



Me and Filipe had this idea of doing the icons a bit like this

snakes... hmm

having real trouble trying to make a snake look friendly and do it in the style of the others, any input woud be great, sketches etc. it just looks bloody scary!!

MORE


need some help with the bird, it just looks like a chicken to me

Friday, 2 May 2008

ALL SO FAR


What do you guys think? Spent ages doing the elephant, only to remember they dont have any :(

click to make the image bigger

LIONS AND TIGERS AND BEARS... OH MY!

Well no bear yet... lol

Animals



Here's some models my dad did for Tomy, as a children's safety alarm thing (basically if they run away too far the alarm goes off or something like that) Thought the illustration was relevant. The models are made of chemical wood and spray painted. So we dont just have to use clay to achieve an effect. Painted MDF layers maybe could be used to create a false emboss/deboss? I noticed at the dana gallery they had just stuck on wood, and coated it in plaster, to create a deboss/emboss effect.

MONKEY?

Wednesday, 30 April 2008

Icons

I've been looking at icons, and have decided that they need to be the following;

Simple
Playful / Interesting


Here are some examples of illustration that i quite like.


The strong outlines really make these work well, although the style of illustration isn't too great.


I really like the idea here, of basing each icon around a set of rules, so here they've always started with a circle to give consistency.


On this one i think the 2 colours work really well, although the style of illustration isn't quite right.


Me and Filipe also had an idea of using size to be relative, so each of the animals were bigger than each other on the icons.

I'll sketch some up and post them here soon

Tuesday, 29 April 2008

zoo mapping

Do u guys think we could lay out the animals symbols in something like this to make the map look "clear" or something?
Or would that just make it more confusing, or even make the map look dull??



zoo maps

Maps


Wow!! way to confusing!!!!

Maps


In this map they have only used the symbols of animals, and not the shape of the area or building they are in.
Im not really sure if that makes it easier to read though.

AUDIO SPOTLIGHT


There is a sound system already in use in places such as Disney's Epcot centre in florida which use directional sound, but this company audio spotlight. It works by using ultra sound as the waves are smaller and easier to direct into one area. Who ever stands in the beam can hear, those standing outside the beam cannot hear anything, meaning various soundtracks or audio clips can be played in one area, but they will not conflict, also there can be silence outside of the beam area.

Monday, 28 April 2008






The architecture in the zoo is almost as important as the animals. With two grade 1 listed buildings and 8 grade 2 the zoo has a lot to say without the animals at all.

The penguin pool is a feat of modernist architect Berthold Lubektin, introducing to Britain a brand new style of building becoming playful and interesting. It sadly lies empty today but it demonstrates the zoos openess to new designs.

The clock tower was a commissioned design by George IV to Decimus Burton. It once housed Llamas but was soon considered too small for animals and was converted into shops. It has since become a feature of the zoo as a meeting point.

The girraffe house building is utterly functional and still serves its purposes. The doors are 16’ (5m) in height and 21’ (6.5m) at the eaves. Giraffes can be as tall as four-and-half metres so the scale of the building’s proportions is a direct response to the height of its residents. There are many fine examples of architecture in the Zoo, but few have remained for their original inhabitants.

In 1835, the Society arranged the capture of one female and three males and giraffes have occupied Burton’s house ever since.
The Mappin Terraces are an extraordinary imitation of a mountain landscape was designed to provide a naturalistic habitat for bears and other animals. Sir Peter Chalmers Mitchell, whose inspiration it was, was the Secretary of the Zoological Society of London from 1903-35. The construction of the terraces showed what could be done with reinforced concrete, which was then a comparatively new material. The cavernous interior, like that of a real mountain, holds reservoirs of water which is filtered and circulted into the Aquarium below. The Mappin Terraces houses sloth bears and Hanuman langurs.

Thursday, 24 April 2008

Wayfinding within context











Examples of type embossed or engraved within the existing materials.